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tirsdag den 31. august 2010

Ny daily


Hej stuf du har aldrig brugt din daily "O pain of Death" og den er faktisk også ret ubrugelig for din figur - så hvis det er ok har jeg skiftet den ud med:

Paladin’s Judgment
Paladin’s Judgment Paladin Attack 1
Your melee attack punishes your enemy and heals an ally.
Daily✦Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within
5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing
surge.

Den er meget mere brugbar for dig og gruppen, og ifølge reglerne må man bytte én spell ud ved hvert lvl-skifte.

lørdag den 19. juni 2010

Ny dato!


Så er slottet i Roskilde endelig koblet til the world wide web - lad os finde en ny dato!

Og datoen er 7 sep klokken ca. 2000 og den 9 sep ca. samme tid.

Jeg har måtte foretage nogle justeringer på jeres gear og har tilladt mig at vælge nye spells for Morthos.

Ghesh's amulet er nu en
Amulet of Resolution Level 2+
Whether the affliction be of mind or body, this mithral necklace
gives you a second chance to ward it off.
Lvl 2 +1 520 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Power (Daily): No Action. Use this power when you fail a
saving throw. Reroll the saving throw, using the second
result even if it’s lower.

og Morthos lvl 2 utilitypower har jeg valgt er
Ethereal Stride Warlock (Star) Utility 2
You shift your body out of phase with the world for an instant,
teleporting a short distance. When you reappear, you are still
somewhat out of phase and difficult to harm or hinder for a
short time.
Encounter✦Arcane, Teleportation
Move Action Personal
Effect: You can teleport 3 squares, and you gain a +2 power
bonus to all defenses until the end of your next turn.

Håber der er ok med dig frede?

fredag den 7. maj 2010

Knock Out



Husk at bruge omgivelserne! Klipper, træer, floder, huse osv.

Sidst kunne man f.eks. have skubbet Shada-kai'en ud over klippen!


BULL RUSH: STANDARD ACTION
✦Target: You can bull rush a target adjacent to you
that is smaller than you, the same size category as
you, or one category larger than you.
✦Strength Attack: Make a Strength attack vs. For-
titude defense. Do not add any modifiers for the
weapon you use.
Hit: Push the target 1 square, and shift into the
vacated space.
✦Impossible Push: If there’s no square you can push
the target into, your bull rush has no effect.

GRAB: STANDARD ACTION
✦Target: You can attempt to grab a creature that is
smaller than you, the same size category as you, or
one category larger than you. The creature must be
within your melee reach (don’t count extra reach
from a weapon).
✦Strength Attack: Make a Strength attack vs. Reflex.
Do not add any weapon modifiers. You must have at
least one hand free to make a grab attempt.
Hit: The enemy is immobilized until it escapes
or you end the grab. Your enemy can attempt to
escape on its turn.
✦Sustaining a Grab: You sustain a grab as a minor
action. You can end a grab as a free action.
✦Effects that End a Grab: If you are affected by a
condition that prevents you from taking opportunity
actions (such as dazed, stunned, surprised, or uncon-
scious), you immediately let go of a grabbed enemy.
If you move away from the creature you’re grabbing,
you let go and the grab ends. If a pull, a push, or a
slide moves you or the creature you’re grabbing out
of your reach, the grab ends.

Stealth: At the end of a move action.
✦Opposed Check: Stealth vs. passive Perception. If
multiple enemies are present, your Stealth check is
opposed by each enemy’s passive Perception check.
If you move more than 2 squares during the move
action, you take a –5 penalty to the Stealth check. If
you run, the penalty is –10.
✦Becoming Hidden: You can make a Stealth check
against an enemy only if you have superior cover or
total concealment against the enemy or if you’re out-
side the enemy’s line of sight. Outside combat, the
DM can allow you to make a Stealth check against
a distracted enemy, even if you don’t have superior
cover or total concealment and aren’t outside the
enemy’s line of sight. The distracted enemy might be
focused on something in a different direction, allow-
ing you to sneak up.
✦Success: You are hidden, which means you are
silent and invisible to the enemy (see “Concealment”
and “Targeting What You Can’t See,” page 281).

torsdag den 15. april 2010

Blackpaw Village











Stakkels små elver mænd.... Bu-Huuu


onsdag den 14. april 2010

Shardar-kai chain-fighter



Av... av..... av....av....av

The Vale



Fallcrest

Fallcrest
1: Tower of Waiting
2: Øvre kaj
3: 5-bue broen
4: Nentin inn
5: Ridderporten
6: Sølvenhjørningen (kro)
7: Halvmåne handelshuset (Halfling handelshus)
8: Månestensborgen (Lord Makelhay og Lady Makelhays borg)
9: Gravskoven
10: Soltemplet (tempel til Pelor, Kord og Bahamut)
11: Azaer Huset (Tiefling familie handelshus)
12: Netir vandfald
13: Erathis Tempel (tempel til Erathis, Ioun og Maradin)
14: Skråning (150 - 250 feet)
15: Katakomberne
16: Månesangstemplet (tempel til Sehanine, Corellon, Melora og Avandra)
17: Fallcrest's stalde
18: Troldmandsporten
19: Naerumar's Import (Tiefling handel med smykker, ædelsten og magiske ting)
20: Kamroths Palæ
21: Månestrømsvandfaldet
22: Septarch's Tårn (Troldmandstårnet i Fallcrest)
23: Blå Måne Ølhus
24: Teldorthan's arms
25: Kongeporten
26: Det grønne marked
27: Sandercot's Forsyninger
28: Den Heldige Gnom (Ølhus)
29: Nedre kaj