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fredag den 7. maj 2010

Knock Out



Husk at bruge omgivelserne! Klipper, træer, floder, huse osv.

Sidst kunne man f.eks. have skubbet Shada-kai'en ud over klippen!


BULL RUSH: STANDARD ACTION
✦Target: You can bull rush a target adjacent to you
that is smaller than you, the same size category as
you, or one category larger than you.
✦Strength Attack: Make a Strength attack vs. For-
titude defense. Do not add any modifiers for the
weapon you use.
Hit: Push the target 1 square, and shift into the
vacated space.
✦Impossible Push: If there’s no square you can push
the target into, your bull rush has no effect.

GRAB: STANDARD ACTION
✦Target: You can attempt to grab a creature that is
smaller than you, the same size category as you, or
one category larger than you. The creature must be
within your melee reach (don’t count extra reach
from a weapon).
✦Strength Attack: Make a Strength attack vs. Reflex.
Do not add any weapon modifiers. You must have at
least one hand free to make a grab attempt.
Hit: The enemy is immobilized until it escapes
or you end the grab. Your enemy can attempt to
escape on its turn.
✦Sustaining a Grab: You sustain a grab as a minor
action. You can end a grab as a free action.
✦Effects that End a Grab: If you are affected by a
condition that prevents you from taking opportunity
actions (such as dazed, stunned, surprised, or uncon-
scious), you immediately let go of a grabbed enemy.
If you move away from the creature you’re grabbing,
you let go and the grab ends. If a pull, a push, or a
slide moves you or the creature you’re grabbing out
of your reach, the grab ends.

Stealth: At the end of a move action.
✦Opposed Check: Stealth vs. passive Perception. If
multiple enemies are present, your Stealth check is
opposed by each enemy’s passive Perception check.
If you move more than 2 squares during the move
action, you take a –5 penalty to the Stealth check. If
you run, the penalty is –10.
✦Becoming Hidden: You can make a Stealth check
against an enemy only if you have superior cover or
total concealment against the enemy or if you’re out-
side the enemy’s line of sight. Outside combat, the
DM can allow you to make a Stealth check against
a distracted enemy, even if you don’t have superior
cover or total concealment and aren’t outside the
enemy’s line of sight. The distracted enemy might be
focused on something in a different direction, allow-
ing you to sneak up.
✦Success: You are hidden, which means you are
silent and invisible to the enemy (see “Concealment”
and “Targeting What You Can’t See,” page 281).

torsdag den 15. april 2010

Blackpaw Village











Stakkels små elver mænd.... Bu-Huuu


onsdag den 14. april 2010

Shardar-kai chain-fighter



Av... av..... av....av....av

The Vale



Fallcrest

Fallcrest
1: Tower of Waiting
2: Øvre kaj
3: 5-bue broen
4: Nentin inn
5: Ridderporten
6: Sølvenhjørningen (kro)
7: Halvmåne handelshuset (Halfling handelshus)
8: Månestensborgen (Lord Makelhay og Lady Makelhays borg)
9: Gravskoven
10: Soltemplet (tempel til Pelor, Kord og Bahamut)
11: Azaer Huset (Tiefling familie handelshus)
12: Netir vandfald
13: Erathis Tempel (tempel til Erathis, Ioun og Maradin)
14: Skråning (150 - 250 feet)
15: Katakomberne
16: Månesangstemplet (tempel til Sehanine, Corellon, Melora og Avandra)
17: Fallcrest's stalde
18: Troldmandsporten
19: Naerumar's Import (Tiefling handel med smykker, ædelsten og magiske ting)
20: Kamroths Palæ
21: Månestrømsvandfaldet
22: Septarch's Tårn (Troldmandstårnet i Fallcrest)
23: Blå Måne Ølhus
24: Teldorthan's arms
25: Kongeporten
26: Det grønne marked
27: Sandercot's Forsyninger
28: Den Heldige Gnom (Ølhus)
29: Nedre kaj

Søndag

Så er vi klar! Frem med cola, chips og redbull nu skal der slagtes goblins og Shadar-kai.
Det bliver Søndag aften klikken 20:00, og hvis i kan sidde sammen et sted gør det det lidt federe.
For så kan vi se hinanden.

søndag den 11. april 2010

XP

Vi må lige se på hvordan vi skal fordele xp?

1: I de nye D&D regler foreslår de at alle spillere deler alle xp der opnås lige.
2: I de "hardcore, oldschoole" regler deler man xp for quests, men den der giver the killing blow tager xp for mosteret, og alle skill cheks er det den der lave skill-chek'et som får xp.
3: Jeg foreslår at vi som hovedregel deler xp for mobs og quests, man for selv xp for de skill-challenges man laver - og hvis man så laver noget epic i et encounter uddeler jeg "ekstra" xp til den person. Det kunne feks være.
- Nik bruger sit action point og kaster to shuriken mod den frådende troll, han critter på begge kast og trolden falder død om inden den overhovedet har nået at røre jer.
- Frede er løbet tør for encounter, og daily spells og i ren desperation forsøger han et Bullrush mod den überpansrede Deathknight der lige har nedlagt både Stuf og Nik. Frede slår 20 og Deathknighten glider ét felt bagud, og ud over kanten på broen over den bundløse kløft.
- Afsløret for selv at have kidnappet Fyrstens datter og derefter kræve belønning for at have "befriet" hende står vi omringet af 40 riddere og Fyrsten selv. Med et intimidation chek lykkes det Stuf at skræmme Fyrsten til at lade jer går ... og få belønningen.